BEWARE OF GAME-PLAYING IN ONLINE MARKETS
by John S. McCright, eWEEK
As the e-marketplaces aggregate supply and demand, they also aggregate the
information that makes it possible to play games on a grand scale.
We shouldn't be surprised if, over the next few years as higher volumes of
trading move online, some industries are beset by trading scams that result in
the downfall of major names and the disruption, albeit temporary, of at least
one major industry. Such calamities will be directly attributable to online
gaming.
I'm not talking about people playing Dungeons and Dragons online. The games
I'm referring to are the kind of high-stakes gambles that have been the domain
of Wall Street. What will move this gaming into the corporations themselves is
the massive amount of real-time data being collected and made available in
online marketplaces.
An example of gaming might be when a supplier sees an opportunity to sell
goods at a high price and so offers for sale a higher quantity of that good
than it has in stock. The assumption the supplier makes is that it can either
buy the excess goods at a lower price later when it is time to ship them or
can convince the buyer to take shipment later since it has already gone
through the hassle of setting up the deal.
Some buyers, too, will play the market, perhaps by buying up the supply of a
key component so that competitors will be stuck without the parts or be forced
to come to them to buy the component.
It is basic economics: Fluctuations in supply and demand move prices and
create opportunity for profit. Before much of a given industry's trading goes
online, there is not as much opportunity for this kind of gaming. It takes a
lot of time and money to gather the information to make the process
worthwhile. Only a few commodities brokers can make a living at it.
But with the inevitable rise of online marketplaces, information on trading in
a large segment of a given industry -- maybe even most of an industry -- will
be just a few mouse clicks away.
It will be dangerous, just like risking this month's paycheck or the family
house in a Las Vegas casino is dangerous. Usually, someone gets hurt -- and
it's not the casino.
Gaming is certainly not a new concept in business. I can't count the number of
CEOs and chief financial officers who have taken a fall because they gambled
by fudging their revenue recognition or outright fabricating their books in
the hope of avoiding detection once the market for their product turned around
and sales ballooned to match their bogus forecasts.
But the risk will become greater as electronic supply chains become ingrained
in the way we do business. As just-in-time production filters through to every
components manufacturer in a supply chain, inventories will fall, and the
opportunities for gaming will rise. The risk, of course, is that as the buffer
of available components falls, one spike in demand coupled with deceptive
supply information created through a supplier's gambit could leave the
production lines idle through much of a given industry.
Market gaming, although not necessarily restricted to online markets, can be
seen in the California electric power industry. Aside from the claims that
power supplies simply aren't there, several groups have reported that power
suppliers have squeezed buyers by withholding electricity or committing to
deliver more than they could actually produce or buy.
Surely no C-level executive would gamble away his or her entire company
through marketplace gaming, you say. But it isn't always a top exec who ruins
a company and shakes the confidence of an industry. Do you remember a company
called the Bank of Credit and Commerce International? This 100-year-old
British trading and finance company was bankrupted a few years back when a
rogue trader made some bets on foreign currency trading that went disastrously
wrong.
You may make the argument that the trader's bosses should have had better
controls in place to make sure such trading didn't take place. But if a staid,
old industry like banking doesn't have such controls in place, what are the
chances that many companies involved in the get-rich-quick atmosphere of
e-commerce will have the forethought to put such controls in place from the
outset?
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