HPCwire
 The global publication of record for High Performance Computing / August 20, 2004: Vol. 13, No. 33

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Features:

ANIMATION, GRAPHICS DRAW THOUSANDS TO LOS ANGELES SHOW
by Tim Curns, Editor

Last week, members of the entertainment, digital effects and gaming industries convened to showcase new technology at the 31st annual SIGGRAPH trade show in Los Angeles. Over 230 vendors sought to amaze the 25,000 attendees with impressive graphics and animation designs, as well as innovative products that represented the growing importance of graphics in today's world.

Advances in video game graphics and film industry animation dominated the show floor. Industrial Light and Magic (ILM) was represented at SIGGRAPH 2004 -- with panels, sketches, courses, vendor-related demos, an exhibitor booth and a piece at the Electronic Theater. Likewise, Pixar demonstrated the latest advancements to RenderMan Artist tools, Pixar's suite of tools designed to bring the full power of RenderMan to a production facility.

Big news came from AMD when the company announced that AMD Opteron CPU based servers and workstations are being used in Star Wars' Episode III: Revenge of the Sith. AMD also caught attention by showcasing 3D animation tools and motion capture devices.

Other vendors catered to the individual. Apple released "Motion" - the motion graphics package with real-time previews, procedural behavior animation and Final Cut Pro HD integration. And Wacom showcased its newest tablets, allowing graphic designers to draw and edit images directly on their computers.

SIGGRAPH also put on an Electronic Theater show, which allowed attendees to see some of today's top animation at work. 30 short (1-10 minutes) animated films were shown - some comedic, others more dramatic. The technology involved in movies like Spiderman 2, Van Helsing, and the Matrix was deconstructed, while other shorts told mini-stories. Each movie enticed applause from the excited audience.

Perhaps most interesting of all was SIGGRAPH's "Emerging Technology" hall. This large, dark room held a variety of technological advancements including a "Circular Floor" installation. This involved a locomotion interface using a group of movable floors. The movable floors employ a holonomic mechanism that achieves omni-directional motion. The moving floors allow users to walk in random directions in a virtual environment without actual moving from their spot.

"Swimming Across the Pacific" was also featured in the hall. This involved strapping a user into an elaborate hanging contraption to simulate free movement. The user wears a virtual reality headset to simulate a swim across the ocean.

Most of the data-intensive technology in the hall is hoped to advance endeavors in entertainment, sports, and/or educational research. Attendees had a chance to play with some of the installations as well.

Though attendees came from all walks of life, the majority were nonetheless impressed with the technology unveiled at SIGGRAPH. Gabriel C. Lander, a computational biology graduate student at Scripps Research Institute in La Jolla, California, commented on the ways in which graphics are being used to advance scientific research:

"I am certainly happy to see that many of these computer graphics companies are looking past Hollywood and into possible applications in biological science. These graphical tools can be used for much more than the creation of pretty pictures; they can be incredible facets for use in academic research and teaching," said Lander. "Most people wouldn't know it, but the manner in which a T4 Bacteriophage infects E. Coli bacteria is much more violent and sinister than any alien on the movie screen today."

Paul Marsh, Web developer for the NFL's New York Jets, was equally impressed with SIGGRAPH. "The gallery was a sight to behold; certainly some of those projects are enough to remind some of us why we majored in computer science," Marsh stated.

SIGGRAPH began as an IEEE (Institute of Electrical and Electronics Engineers) special interest group. The name stands for Special Interest Group on computer Graphics. It will be held next year in Los Angeles as well.

http://www.siggraph.org/


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