
Features:
DESKTOP CLUSTERING MAY START ZESTY TREND
By Tim Curns, Editor
Late last August, Orion Multisystems Inc, a company founded by computer
industry veterans, announced two models of the Orion Cluster Workstations
that can be plugged into a standard wall outlet and used in an office or
laboratory environment. Designed for the individual user, the Orion Cluster
Workstation provides supercomputer performance for engineering, scientific,
financial and creative professionals who need to solve computationally
complex problems. HPCwire caught up with Orion's president and CEO, Colin
Hunter, to discuss the workstations' impact at Supercomputing 2004 and
beyond.
HPCwire: Good morning, Colin! This is your first Supercomputing show since
your major announcement last fall regarding your workstation cluster product.
What's happening here for you in general?
Colin Hunter: What we're doing is showing off to the public, really for the
first time, our cluster workstation. We're showing off the cluster desktop
workstation, which is a 12-node cluster, and also the cluster desk-side
workstation, which is a 96-node station. Both these units can be stacked,
which means you can have up to 48-nodes with the desktop, or as many as 400-
nodes if you put together the desk-side. The great thing about our product,
fundamentally, is that the power draw of even the desk-side can be done in a
single, 15 amp wall socket. The desktop takes about the same power as a
typical desktop PC. So we're essentially bringing cluster supercomputer-style
performance to the desktop and desk-side.
HPCwire: Since your announcement in August, what kind of movement or momentum
have you seen?
CH: We've been getting a tremendous response from people who read about the
product, we're following up a lot of leads -- and we are shipping. We've
been shipping since late October. We had revenue in Oct., I'm proud to
announce! We're shipping, we have a lot of leads, and we actually have a
backlog right now. So from a business perspective, it looks like there
definitely is a market for cluster workstations.
HPCwire: So would you say you're bringing the workstation back in a way?
CH: That's a good way to look at it -- it's kind of the rebirth of the
technical workstation. That category never went away in the aspirations of
the user community. Everybody has always wanted the most computer performance
they can get under their personal control. The problem was that PCs
essentially caught up with the old style technical workstations and they were
all just unit processors based on microprocessors. Meanwhile, supercomputers
loomed ahead, as you can see from this show, and for all practical purposes,
the word "supercomputer" means cluster now. There's really no such thing as a
non-clustered supercomputer. So for really high-performance computing, you
have to bring a cluster to the desktop. And that's what we've done.
HPCwire: Do you think clusters with so much personal control will make
supercomputing more mainstream?
CH: We represent the first of a series of steps. The first step is to bring
clusters out of the back room to the workstation format. Now the typical
workstation price is around ten to one hundred thousand dollars. That's not
really an individual pocketbook item. So the next step that will happen is
when the inevitable price curve comes down, we can bring clusters to the PC
style market. So something that costs in the order of one thousand to two
thousand dollars is based on multiple nodes per cluster. That's in the
future, but that will inevitably happen. And then eventually you'll have
cheap laptops and things all based on clusters. I do not believe that in ten
years it will be possible to buy a computer that is bigger than a cell phone,
that has anything but a cluster inside of it.
HPCwire: Would you characterize these developments as part of a new zest for
the workstation, then?
CH: I think it'll show some people the exciting applications that have come
out in really high-performance computing. I mean people were vaguely aware of
things like Hollywood-style photo-realistic rendering, which is all made
possible by clusters. I think that people are becoming more aware of that.
And I think what you will see is a lot of capabilities for say, photo-
realistic 3- D images, will become now available to a much wider market. The
workstation is the first step in making that possible.
If you look at things we take for granted now, like color 2-D graphics, which
was all pioneered in the 80s on workstations. Silicon Graphics workstations
were the first windowing machines that -- I mean, I saw a flight simulator
back in the early to mid-80s on an SGI workstation. Now it's available on PC.
And so people will see some of these exciting applications and say, "Wow, if
I had a machine like that I could do some really cool stuff," and it will
inevitably happen. So I think that's what you're going to see.
HPCwire: So who will be buying your product for the most part? What
industries do you see using your workstations the most?
CH: Well, our main customers are the classic users of HPC and workstations.
Wherever you have both a computational need and also a need for a designer or
technical professional to have control of the computer. For example, I
mentioned Hollywood. The whole idea of special effects, what is called
compositing, lighting -- trying to adjust the lighting of a movie that has
not yet been shot -- using rendering, that whole world is a classic one.
HPCwire: Do video games also fall into this category?
CH: I'm not sure video games do yet because video games are not really that
into photo-realistic imaging. They are more into just something they can do
quickly, plus, it's really highly optimized for hardware accelerators. But
most or all Hollywood rendering is not done with 3-D graphics chips. It's all
done with just CPUs.
Another section would be financial analytics. Not widely realized, but on
Wall Street there is a tremendous amount of high-performance computing in
real-time derivative training and things like that.
There's another one which I think people are reasonably aware of right now,
which is the whole life sciences industry. Bioinformatics is the fastest
growing are where computers are used. And they are being used in modeling,
they are being used in DNA sequencing analysis...there is just a tremendous
amount of high-performance computing applications. And then you have
pharmaceutical engineers designing what is called "rational drug design," and
they use it the same way that CAE and CAD have always been using electronics.
They're saying, "let's move this molecule this way and see if it's a better
drug. It's all being done with computers now.
Classic areas like computational fluid dynamics for airplane design,
automotive design, analysis for modeling mechanical structures, architecture,
anything mechanical. I'll bet this device here [pointing to tape recorder]
was modeled first in a fine element analysis to see if it would be strong
enough. You want to make things as strong as they need to be, but no
stronger. If something is stronger, it's expensive. So you use modeling
programs to see the mechanical stresses. All this stuff is classic stuff,
it's just much easier to do the modeling that you have HPC.
HPCwire: Are there any untouched markets you'd like to tap into?
CH: We're still early! I'd like to be able to delve into all these markets.
The usual estimate is that the HPC market as a whole, in the price range
we're talking about (between ten to one hundred thousand dollars) is about a
$2.5 billion market this year. Bioinformatics alone is going to grow into a
$2.5 billion market in a few years. So I think there is a pretty good market
just addressing taking existing HPC applications and moving to workstations.
But, once these workstations are out there, I expect to see clever
programmers come up with new applications that will enlarge the market. I
don't necessarily want to predict what they will be myself -- I don't think
I'm clever enough to do that, but it happened with workstations. When
workstations got started, they were taking UNIX out of the lab and putting it
in front of people, and those people came up with cool things to do with it.
HPCwire: You are relying on Transmeta chips. What's the advantage here?
CH: We have standardized on the x86, the x86 architecture. There are three
vendors that sell x86 compatible chips, and we have good relationships with
all of them. Every few months, we do a shoot-off, based on everybody's road
map. We selected Transmeta because the Transmeta Efficeon is currently the
highest performance per watt chip that we can use. And we care tremendously
about performance per watt. By the way, I want to point out that everybody
cares about performance per watt, if you notice, the whole world is moving
toward multi-core. Multi-core is all about the most performance per watt.
People finally realized that the way to get higher performance is to have
multiple units, as opposed to trying to run one unit so fast it's like a
nuclear reactor.
So we'll be able to take advantage of that, too. In other words, we care
about the performance per watt, per CPU. We just want to have as many CPUs as
possible inside the box.
HPCwire: Is there any space within the Grid arena for Orion?
CH: Yes, Grid is a buzz word that means a bunch of different things. I think
fundamentally what it means is the ability to take advantage of unused
computing cycles. You have computers sitting around, it's useful to be able
to somehow suck these cycles and give them to other people. Most of the Grid
solutions I've seen are things we can easily support. In other words, we
would run Grid software on our box, and if one of our boxes is not being used
100 percent, the spare cycles can be administered centrally and given out to
whoever needs it. This is the general way people find they use workstations.
The whole idea of the workstation is about the control of the engineer. But
in the old days, with the Sun workstations, everybody would login over into
someone else's machine, and I think Grid is kind of a systematic way of doing
that in a friendly way!
HPCwire: How do you further plan to advance the use of clusters?
CH: I think by making them easier. Here's how you get a cluster now: You call
up a cluster vendor and say, "build me a cluster!" And then a few weeks or
months later, equipment starts showing up in boxes. Eventually, the engineers
to assemble it show up, and they take all the computers out of the boxes,
they rack them up, screwdriver them together, and test them, get them wired
up, and get the software running and you pay them a lot of money. Finally,
your cluster is in the back room, you've got the air-conditioning right and
it's all working.
With us, you order it, it arrives in the mail, you take it out of the box,
you plug it in, press the on switch and you're up and running! I think that's
the main thing in terms of making it easier to use.
Plus, there's no doubt that clusters are exciting right now, but it's a big
transition to go from having a PC to trying to build a cluster or have one
built. Just making the process so similar to buying a PC will make clusters
seem less intimidating.
HPCwire: Well, we look forward to Orion's impact on the market, Colin. Thanks
so much for taking some time to speak with HPCwire today.
Colin Hunter was a founder of Transmeta Corp and served as the company's vice
president of Software Engineering. He also co-founded Ready Systems (VRTX OS)
and Hunter Systems Inc, and served as President and CEO of both companies.
Catch Orion Multisystems at SC2004 in Pittsburgh, PA this week at booth #
1146.
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